![]() ![]() ![]() GameSpot's Mark Delaney writes, "The story premise is classic Arkane stuff, but in practice, it plays like a tug-of-war that its usually inventive team could not win. Outlets such as XboxAchievements and GameSpot have found "Redfall" to be surprisingly generic in its execution, especially when compared to Arkane's previous works. Most damning of all, a number of reviews have noted that "Redfall" simply feels uninspired in a sea of similar games. Others have found the game to be nearly unplayable, thanks to frozen enemies and occasional glitches that cause specific buttons and actions to become unresponsive. These creatures are continuing to evolve as well, so expect multiple classes of bloodsuckers hunting. ![]() Noisy Pixel's review states, "There are these drips of looter shooter, RPG, and multiplayer elements sprinkled throughout, but none of them work together, delivering a messy and almost incomprehensible experience." A number of reviewers have argued that the game's RPG elements simply aren't interesting, with the progression system feeling almost arbitrarily weighted to move players through the campaign. Redfall is set in a world where a science experiment gone wrong accidentally created vampires. Redfall, the latest from Arkane Austin, reverses this setup, introducing players to the titular, fictional Massachusetts island after vampires have drained most of the life from the place already. On top of that, the game just feels half-baked in a lot of ways. ![]()
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